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Lost caves vanilla cities
Lost caves vanilla cities











lost caves vanilla cities
  1. #Lost caves vanilla cities full#
  2. #Lost caves vanilla cities mods#
  3. #Lost caves vanilla cities free#

Numerous artists of various reference imagery Scripting Consultation, Creature Rigging, Nifskope Alchemy: I’m sure you guys can generate some interesting variations.ĭesign, Art, Scripting, Writing, Level Layout, Website, Support: The Primeval Hollow design has only been used once in the Lost Spires. The two new tile-set retextures (Primeval Hollow and the Warlock Ruins), along with their accompanying decor geometry, will be of particular interest.

#Lost caves vanilla cities full#

Modders are encouraged to take full advantage of the provided resources.

#Lost caves vanilla cities mods#

Mods using Lost Spires resources ARE allowed to distribute those resources through any means available.

  • If you intend to re-release the Lost Spires content itself after tweaking, adding, subtracting, or in any other way modifying, or if you plan to merge the Lost Spires with other mods, you must ask for permission by contacting me at: The original Lost Spires esp and resources may NOT be hosted on alternate servers without explicit consent.
  • #Lost caves vanilla cities free#

    The two cave retextures are contained in Data\meshes\dungeons\caves\cave02 and Data\meshes\dungeons\caves\cave03.įeel free to use the Lost Spires resources for modding purposes. Creature models and retextures are contained in the standard creature folders. Likewise, most new textures are contained in: Data\textures\dungeons\caves\clutter01. Most new meshes are contained in a single folder: Data\meshes\dungeons\caves\clutter01. Perusing the extracted files will reveal hundreds of unique meshes and textures, many icons, sounds, a few new creatures, and two entire retextures of the vanilla cave tile-set. Lost Spires is jam-packed with new modding resources.

  • Please rate Lost Spires at PlanetElderscrolls and TESsource.
  • Please report any bugs or conflicts to or at the thread mentioned above.
  • Write all spoiler text like so: my spoiler text goes here.
  • After playing, please do not reveal sensitive plot information in areas where new, potential Lost Spires players will be able to see it.
  • A link to the most recent thread can be found at The site's footer contains a link entitled: "Thread". All discussion concerning Lost Spires takes place on the Offical Bethesda Forums. Difficulty ramps up as your progress, and gets really tough at the end. Although the main quest has no hard limits in terms of character level, it is designed to challenge medium level characters (level 20+). The Lost Spires main quest can be started from either a new game, or a previous save.

    lost caves vanilla cities

    Upon loading a saved game, or starting a new game, your character will be prompted with a journal update, providing a waypoint to the Archeology Guild (located just south of Imperial City).

  • If running other mods, position Lost Spires towards the end of your load order.
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  • Boot up Oblivion as one normally would and enjoy the game.
  • Activate “The Lost Spires.esp”, making sure that its checkbox contains an “x”.
  • Run Oblivion and click on the “Data Files” button on the front pop-up screen.
  • Contents include: "The Lost SPires.esp" and "The Lost Spires.bsa".
  • Place all contents into your Oblivion\Data folder.
  • Under Gameplay Options, set Dialogue Subtitles to Yes.
  • Don't read the post-mortem until you finish the quest.
  • Check for unofficial language translations, patches, and bonus content.
  • Don't expect to beat Lost Spires without dying a few times in the process.
  • Contact Email: No mods, expansions, patches, or utilities (official or unoffical) are required to play Lost Spires.
  • Stuck? Have a bug or question? Visit the FAQ page.
  • Most bugs and crashes result from conflicts with other mods.
  • As you play, save often in case a rollback is needed.












  • Lost caves vanilla cities